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I want a geek...

  • Thread starter Thread starter heatherrae
  • Start date Start date
LuluDeren said:
What's this about Manta Rays, then?

LOL, he IS heading towards the Phillipines and Japan. :worried: lol :worried:

:fryhim:


I kill him bad....I mean good.



We're not married and I've warned him so he does have a choice.
even better.
 
Moltke said:
doormat, how the fuck am i a doormat?
and unless you are a 12 yr old boy good luck shaggin a greek
:lmao:

I was teasing you about the girl giving the dog hugs and kisses instead of you in that picture. ;-)
 
Moltke said:
lol i thought she said greek
hr please explain to me how i am a doormat, i wanna know

People will always wipe their feet on anything with "welcome" written on it.
 
Is the geek/nerd persona becoming popular again? I can never keep up with trends...

Is MIITW a MMORPG or what? There's so many PC games out nowadays that I don't know what's what.



:cow:
 
samoth said:
Is the geek/nerd persona becoming popular again? I can never keep up with trends...

Is MIITW a MMORPG or what? There's so many PC games out nowadays that I don't know what's what.



:cow:
Here is the Demo....
http://www.sega.com/games/game_temp.php?game=medieval2&lid=gp_medieval2&lpos=nav_pldwnlst

http://en.wikipedia.org/wiki/Medieval_II_Total_War

"Similar to previous titles of the Total War series, the game consists of two modes of play: battles and single-player campaign. Battles can be played in multiplayer, in user-defined scenarios, or in historical scenarios which simulate real battles such as the Battle of Arsuf or the Battle of Agincourt. Battles are also featured in the campaign.

The campaign allows the player to assume control of a faction of the time period, and build a civilization, both economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems via a large campaign map. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally, in the battle mode, or automatically calculate the outcome.

The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions (for example, England must defeat its historical enemies Scotland and France) and control at least 15-20 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, such as Jerusalem, Rome or Constantinople."
 
javaguru said:
MIITW has a steep learning curve.....
those are my favorites
gary grigsby's war in russia
I'd spend 3 hours on one turn figuring my chances on each algorithim
my wife left me
 
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