redsamurai said:
any good new shooters on the horizon?? I love FPS's. FPS's like half life that actually have a story and you have to put thought into are what get me goin in video games.
Carmack's developing a game called Rage that apparently started as a racer but turned into a shooter as well-
http://www.gametrailers.com/game/5315.html
ID is using something that they call "megatextures", which are essentially normal textures on steroids, like 128000×128000 pixels vs. 2048x2048. Instead of the game engine having to constantly render dozens of individual textures, the game map will be composed of one giant texture, which will significantly cut down on RAM useage while instead relying mostly on data streaming to display the game environment as is needed.
It's appeared in Enemy Territory: Quake Wars but they're doing the same thing on a more massive scale for Rage and also for Doom 4, with their new Tech 5 engine. To give you an idea of just how massive one of these textures is for these games, on the big side a single megatexture can take up an entire dual-layered Bluray disc (50 gigs) in its uncompressed state. He said for the game to look good on the Xbox 360 for example, with its dvd storage medium, it would have to be on 3 discs, and that's after compression. And ID knows compression perhaps better than anyone else in the industry.
If you've clicked the link in this post, you know that Rage looks pretty good, and that's running at 60 Hz on 5 different platforms. Doom 4 will apparently run at 30 Hz, but at the same time will give a major boost to graphical detail, somewhere within a factor of 3. In other words, Doom 4 will most likely be a hell of a sight to behold.
I've recently developed a new respect for John Carmack. Leave it to him to innovate like this just when it would seem he's fallen off the map a bit.