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As virtual worlds increasingly mirror the real one, game companies are already dealing with another problem: crime. Indeed, there's even organized crime in The Sims Online, the cyberspace version of the top-selling computer hit. In the game, players assume control of tiny suburbanites, build houses, and work at jobs to earn "Simoleans," the in-game currency. The Sim Mafia was founded by Jeremy Chase, a twenty-six-year-old in Sacramento. Players who want to destroy another character's reputation turn to the mob. The game has a system of black marks for punishing bad behaviour. If Chase is paid to "tag" someone, he gets his crime family - a loose collection of a hundred players - to place dozens and dozens of red tags on the victim. When they're done, other players will assume the character must have done something awful, and refuse to speak or trade with him.
Bomb Squad 4 life
As virtual worlds increasingly mirror the real one, game companies are already dealing with another problem: crime. Indeed, there's even organized crime in The Sims Online, the cyberspace version of the top-selling computer hit. In the game, players assume control of tiny suburbanites, build houses, and work at jobs to earn "Simoleans," the in-game currency. The Sim Mafia was founded by Jeremy Chase, a twenty-six-year-old in Sacramento. Players who want to destroy another character's reputation turn to the mob. The game has a system of black marks for punishing bad behaviour. If Chase is paid to "tag" someone, he gets his crime family - a loose collection of a hundred players - to place dozens and dozens of red tags on the victim. When they're done, other players will assume the character must have done something awful, and refuse to speak or trade with him.
Bomb Squad 4 life

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