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RedSamurai I found a Gears 2/Killzone 2 comparison vid

hanselthecaretaker

High End Bro
Platinum
Even though I personally think it makes little sense to compare a 1st and 3rd person shooter to each other given the different rendering requirements of each, these two games are always brought up because they're largely considered the "Graphics King" for each console. The commentary is pretty fanboyish but the technical details are still interesting-

YouTube - Lens of Truth: Gears of War 2 vs Killzone 2 Engine Comparison
 
you wanna know what I'm playing right now?

Madden 03, ps2.

that's how I roll, bitch

Yeah, I remember playing Madden '01 when the PS2 launched and being amazed.
 
personally I thought far cry was the best looking game on the 360. From what I've seen of killzone, it doesn't look like something the 360 couldn't do. Especially given that the campaign is only 10 hours. I would have thought that with the big blu ray capacity sony always croons about, they'd be able to get games out on the ps3 that actually gave you more than a short campaign and lots' of mulitplayer maps. I've always found campaign play better and more interesting than multiplayer. Yet every game on every console is shooting for that high margin revenue cow that's online play. This is why I'm itching to get a PC..........better graphics and better campaign style games. And if I really want to go online multiplayer, I don't need to pay for that. PC really is where it's at.
 
Sad to see what's happening with the PS3. All that potential, but nothing to really show for it. Sure, Killzone2 is amazing (graphically), but the game that has my interest right now is Puzzle Quest : Galactix.
 
Sad to see what's happening with the PS3. All that potential, but nothing to really show for it. Sure, Killzone2 is amazing (graphically), but the game that has my interest right now is Puzzle Quest : Galactix.


I think the only advantage hardware wise that the ps3 has is the blu ray, but they're not making much use of it...:whatever:
 
I think the only advantage hardware wise that the ps3 has is the blu ray, but they're not making much use of it...:whatever:
Yeah. I know. They're pulling some elitist attitude with their console. I'm like WTF? You're in third place!
 
personally I thought far cry was the best looking game on the 360. From what I've seen of killzone, it doesn't look like something the 360 couldn't do. Especially given that the campaign is only 10 hours. I would have thought that with the big blu ray capacity sony always croons about, they'd be able to get games out on the ps3 that actually gave you more than a short campaign and lots' of mulitplayer maps. I've always found campaign play better and more interesting than multiplayer. Yet every game on every console is shooting for that high margin revenue cow that's online play. This is why I'm itching to get a PC..........better graphics and better campaign style games. And if I really want to go online multiplayer, I don't need to pay for that. PC really is where it's at.

I agree with you on PC gaming (sad that it's not as developer-supported as consoles). Although I think a lot of people would be zzzz'd out if for example a 30-40 hour shooter came to market. Different genres have different game lengths that are appropriate to the type of play, and replay value>game length, except maybe for RPG's. Even then it could be chore to play through if the story sucked. Think of it like this: Nobody complains about movies only being 1.5-2 hours long and there are a shitload of dvd's being sold to prove it.

Bluray vs. DVD kinda reminds me of when CD's replaced cartridges. I'm playing Gears on PC and can say with 100% certainty it would've had a higher quality presentation if it were released on Bluray. Why? Because they compressed the hell out of it, and it's especially obvious in terms of sound and during several cutscenes. With Bluray you don't have to cut nearly as many corners content-wise as you do with DVD. Game length is a whole other issue that mainly depends on developer's tight deadlines these days. Rare examples capitalize on everything. MGS 4 was a great example that did. A typical first playthrough gives you about 15 hours of gameplay plus 9 hours of optional cutscenes. Most of the game, especially the cutscenes, uses uncompressed textures, as well as 7.1 uncompressed sound. If you have the theater system to play it on it'd be tough to find a crisper and more detailed looking/sounding game anywhere.


Yeah. I know. They're pulling some elitist attitude with their console. I'm like WTF? You're in third place!

Sony sucks at marketing for the most part. Take the typical console lifespan. Lets be conservative and say 5 years. A PS3 costs $400 with an 80 gig HDD and all the trimmings. An Xbox 360 cost $200, plus

-60 gig proprietary HDD: $80
-Wifi adapter: $100
-Xbox Live @ $50/yr x 5= $250

So the real cost of an Xbox 360 roughly equivalent to a PS3 is $630, for a $230 dollar difference when all is said and done. We won't count an HD disc drive since HD-DVD is irrelevant at this point, but that would be another $200.
Microsoft says it's to "give the consumer choices" but who wants a bare bones system that doesn't even have an HDD?

Microsoft marketing 1, consumer 0.

By the end of this console generation everyone should realize the PS3 was the most high quality, value-added system all along. Judging by worldwide sales most people already seem to realize this though. Maybe if Sony knew how to market it better to thickheaded consumers they wouldn't be in third place.

As far as the Wii goes, if they don't do something quick Nintendo will probably end up being the biggest letdown of the three in the eyes of gamers. So much for first place.
 
dude, I would LOVE a 30-40 hour shooter. That's why my friends constantly make fun of me cause everytime I get a game I want to bump it up to it's absolute poundmeintheass difficulty level, cause games nowadays are too damn easy. I would love a shooter to come out that was like 8 discs long. C'mon, can you imagine making your escape from city 17 in HL2 more "time realistic"? Granted, such a game would probably destroy my life because the only other thing I would accomplish is self nourishment........everything else would just take a back seat. That's why I WORSHIP the half life series because it gave that lengthy realistic feel. Yeah, even those games could've been longer.....but they really did feel "LONG". Like when you finished them, it was a fucking accomplishment.
 
dude, I would LOVE a 30-40 hour shooter. That's why my friends constantly make fun of me cause everytime I get a game I want to bump it up to it's absolute poundmeintheass difficulty level, cause games nowadays are too damn easy. I would love a shooter to come out that was like 8 discs long. C'mon, can you imagine making your escape from city 17 in HL2 more "time realistic"? Granted, such a game would probably destroy my life because the only other thing I would accomplish is self nourishment........everything else would just take a back seat. That's why I WORSHIP the half life series because it gave that lengthy realistic feel. Yeah, even those games could've been longer.....but they really did feel "LONG". Like when you finished them, it was a fucking accomplishment.


I love Half Life's pacing and design but they weren't really that long. Doom 3 for one was almost as long as Half Life 1 and 2 put together. At least on PC, dunno if the Xbox version had anything cut or not. Both the Episodes so far could be finished in one afternoon alone as well. About the only lengthy shooters I've played were Doom 3 and the first Resistance, each approaching 20 hours on a first playthrough.

Yeah I understand the epic feel that a more "real-time" shooter would have, but the industry is caught up in a cycle of rapid consumption, and most people don't have that kind of attention span. 9 out of 10 developers would never have the time or budget to create a shooter like that. Although I've heard you can spend 80 hours in Fallout 3 without even touching the main campaign, so there are exceptions. I think Far Cry 2 could've been a KILLER example of this but they dropped the ball bigtime. With the day-night cycle and weather system, could you imagine the whole thing taking place in real-time, tracking down the Jackal?
More games need to incorporate real-time gameplay. Even though the games themselves aren't that long, Kojima Productions has elements of that with the MGS series using the system clock to dictate time passage in-game. The sniper fight with The End is the stuff gaming dreams are made of.
 
maybe it's because I immediately bumped the difficulty level to max, half life one and two came across to me as very long games. Same with the first deus ex. I actually need to put that one in as one of my favorite games of all time too, right up with the HL games. Defintely a more cerebral type of game that mixed in FPS, that's what I LOVE. I would love for them to make a game like MGS or Splinter cell where you could walk around in third person and then when it's go time you can drop back into FPS for the running and gunning. Combing all that into a plot with the feel of HL2, you would break my will to exist in this world....I would be buried in my PC>.....lol



I love Half Life's pacing and design but they weren't really that long. Doom 3 for one was almost as long as Half Life 1 and 2 put together. At least on PC, dunno if the Xbox version had anything cut or not. Both the Episodes so far could be finished in one afternoon alone as well. About the only lengthy shooters I've played were Doom 3 and the first Resistance, each approaching 20 hours on a first playthrough.

Yeah I understand the epic feel that a more "real-time" shooter would have, but the industry is caught up in a cycle of rapid consumption, and most people don't have that kind of attention span. 9 out of 10 developers would never have the time or budget to create a shooter like that. Although I've heard you can spend 80 hours in Fallout 3 without even touching the main campaign, so there are exceptions. I think Far Cry 2 could've been a KILLER example of this but they dropped the ball bigtime. With the day-night cycle and weather system, could you imagine the whole thing taking place in real-time, tracking down the Jackal?
More games need to incorporate real-time gameplay. Even though the games themselves aren't that long, Kojima Productions has elements of that with the MGS series using the system clock to dictate time passage in-game. The sniper fight with The End is the stuff gaming dreams are made of.
 
I just finished Left 4 Dead on Expert level this past weekend.

Entire campaign, no deaths.

Damn now that takes some skill and teamwork. I've only played the demo on Expert but still it took a few tries to get through it with multiple deaths. Playing with voice chat is the best way to go though.
 
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