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Yup, it's truly becoming a console gamer's world

hanselthecaretaker

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EA Ditching Plans for PC Version of Dead Space 2
1:31 PM - February 9, 2010 by Marcus Yam

In dead space, no one can hear PC gamers scream.

It seems that the PC versions of console games are getting less common. The first Dead Space enjoyed a higher-resolution stint on the PC while equally entertaining gamers on the Xbox 360 and the PlayStation 3. Sadly, the sequel doesn't appear to be hitting the PC, as it wasn't listed in the company's Fiscal Q4 2011 schedule.

Blue's News inquired regarding the omission, and was told by EA public relations that: "As of right now, a PC sku is not in the plan."

This would put Dead Space onto the list along with Halo, Gears of War and some of the EA Sports games.

It's another sad day for PC gamers.

EA Ditching Plans for PC Version of Dead Space 2 - Tom's Hardware


I also read Microsoft recently scrapped the PC version of Alan Wake. Way to support your bread n butter guys!

This is why I'd take Sony's console any day over Microsoft's.
NA is the only territory they still have any significant lead in, and won't be long before that changes as well. Serves them right. Xbox can piss off. Its games look downright amateur next to recent and upcoming PS3 exlusives anyway.
 
I'm loving Need For Speed on the itouch.
 
It's simply economics:

1) Consoles are a far more standardized platform than PC's. Imagine the nightmare of coding and supporting all the nuances of a PC/windoze combination

2) Consoles have a dramatically lower cost of entry. They sell for a fraction of a well-configured gaming PC.

My predictions:

1) PC-based video chip manufacturers will continue to consolidate and compete for an increasinly shrinking market share.

2) These same video chip companies will specialize making chips for console games (duh).

3) These same companies will spin-off new companies in parallel and supercomputing. The same competencies that let them crunch numbers will be beneficial in highly parallelized applications.
 
It's simply economics:

1) Consoles are a far more standardized platform than PC's. Imagine the nightmare of coding and supporting all the nuances of a PC/windoze combination

2) Consoles have a dramatically lower cost of entry. They sell for a fraction of a well-configured gaming PC.

My predictions:

1) PC-based video chip manufacturers will continue to consolidate and compete for an increasinly shrinking market share.

2) These same video chip companies will specialize making chips for console games (duh).

3) These same companies will spin-off new companies in parallel and supercomputing. The same competencies that let them crunch numbers will be beneficial in highly parallelized applications.

Word. Go to any game shop and look at the back at how they'r trying to get rid of unsold pc games for pennies on the dollar.

Not to mention, it's a PAIN in the ass to develop on the windows platform. Vista, trust me, didn't help! People having 10 million sound cards, video cards, monitors, mice, joystick, etc. etc doesn't help either. Advantage to pcs: people who play pc games are usually very loyal and fanatical about their platform (until they get hit by spyware or malware, oww!)

Wanna know what testing involves for a console game? Stick it in the console and play.

c
 
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some games i could not imagine playing on a console, like unreal tournament or starcraft

others, seem equally gay on a pc, like madden or any gran turismo

can't we just have bofe
 
ATI/Nvidia/Intel/AMD are as dominant as they are because of the PC market; I don't think their chipsets would survive off supercomputers and consoles alone, considering how static their design is. The truth is, both PC's and consoles are needed for the industry to thrive. PC's are a constant testing ground for new tech and consoles are where that tech is every so often plucked from the line to be refined and matured for maximum financial yield. I agree though that the market is consolidating and it's generally a good thing. Makes more sense on both sides of the equation to do a few things very well vs a bunch of things half-assed.
 
No deadspace 2? Big deal. The first one sucked shit anyways. It was unplayable on the PC.

Turn off V-Sync and it should be good to go. Because it was basically a direct console port V-Sync was defaulted to be on.
 
Well now they're saying they're considering it-
http://www.tomshardware.com/news/Dead-Space-PC-Game-EA,9638.html

And also here's an interesting post from a user @ Tom's Hardware-

Belardo 02/10/2010 11:49 AM
Not just Piracy...

PC gaming is dying (but will never DIE) because:

1 - Piracy (Thanks guys)

2 - MMORPG (WOW, etc) because such gamers will play these games for months or years, every day, etc. no time for anything else (bathing, socializing with real people, etc). Runs on any POS computer.

3 - Consoles (A PS3 game works on 30million PS3 consoles. PC.. er, issues with making a game run perfectly on 50,000 unit sales with $50~$500 video cards, 3 different OSes x 32/64bit, 1~4 core CPUs, etc)

4 - DRM. Considering that PC gaming is dying... to spend $50 on a game with limited installs is a killer. In 2-4 years, my system maybe rebuilt, upgraded, replace 3-5 times. And we have to worry about installs and root-kits? Screw YOU EA and SecuROM (owned by SONY hmmm)

5 - Microsoft / Xbox360. If MS wanted PC gaming to do well... well? Where are the titles?

Since MS is *NOT* supporting PC gaming, I recommend that us PC/Windows users VOW to NEVER EVER buy an Xbox/MS console! If it was just PS3 vs Nintendo, PC gaming would be in better shape.

PC Gaming in 5 years from now will be:
- WOW and other much MMOs.
- Flash games such as those on Adult Swim (works on any computer with a browser)
- Home-grown startups... maybe a future ID-software company?
- Religious Games (yes, there are Rapture & Crusades games)
- Educational games K~6.
- RTSs (Real Time Strategy) like Supreme Commander because such games requires LOTS of CPU power and complexity that far exceed the ability of a console with a joypad.

So there will be about 3~5 successful MMORPGs, 2~4 good RTS, crap $1 games, porno-games and god-games. And maybe, just maybe 1-2 good FPS (Quake 5... as Unreal #4 is pretty much off the books... they say piracy of UT3, but in reality - its sub-standard product)

THAT is the future of gaming!

For hardware... I don't think GPUs are going to get that much better. The current DX11 cards are good for another 12+ months. By the time the ATI 7870 & GeForce BA880-GTX Ultra comes out, there maybe only 1-2 games that'll make use of such a $400 card... people DON'T spend $400 for a graphics card to play 1-2 games.

Now, as these current consoles get OLDER (360/PS3 - which are already 3 generations behind) in 2-3 years, PC gaming may PICK UP a bit because the consoles will be so dated. But wait... around 2013~14, it'll be time for another generation of Xbox-ROD720 and PS-Four which will be using DX12 class GPUs... and then PC gaming is hit in the balls again.

After that... High end GPUs will stop being developed for PC. No games = No GPU. What will happen is that what is left will be made smaller, cooler and cheaper. So by 2013, an ATI 5890 class card will be $50.



Interesting yes and those predictions probably won't be far off.
 
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