Please Scroll Down to See Forums Below
napsgear
genezapharmateuticals
domestic-supply
puritysourcelabs
UGL OZ
UGFREAK
napsgeargenezapharmateuticals domestic-supplypuritysourcelabsUGL OZUGFREAK

obscure game shows anyone?

smallmovesal

New member
i remember loving this show when i was 4 or 5, although no one else i know remembers it... do you?

what other game shows did you like?

pitfall7.jpg


pitfall3.jpg


Pitfall
Host: Alex Trebek
Air dates: 1981-1982
Network: Syndicated

Pitfall had a horrible front-end game but one of the best bonus
rounds in game show history. The front-end game featured two contestants
trying to guess the studio audience's response to a survey question. The
host would ask a question and give four possible answers, (e.g. "Men don't
like women who wear too much what?") The audience would then vote for the
answer they liked best. Each player chose which of the four answers they
thought was the most popular. Each answer could only be chosen once, so
the players alternated guessing first. The first player to get five
points (or the leader at the end of five minutes of game play) won the
game. In the front-end game, the first, third, and fifth point was worth
a pit pass. These pit passes were very important in the bonus game. The
bonus game was played on a two-story set with a bridge spanning through
two platforms. The bridge was divided into eight sections. Each section
was really an elevator on the second floor of the set. Every time a person
answered a question right, they got to move forward one section on the
bridge. But, there was a catch. Five of the sections were "safe." But, three
of them were "pitfalls." If a contestant stepped on a pitfall, the elevator
took them from the second level of the set down to the first level. This
cost the contestant a great deal of time. First, the clock kept running
while the elevator was going down. (It took about ten seconds for the
elevator to reach the bottom level.) Once a player got to the bottom,
they had to answer a question. Only when they got a question right
would they stop the clock, bring the contestant back up to the second
level, and allow him or her to continue their journey to the other
side of the bridge. How did the contestant know which three sections
were pitfalls? Right before the bonus game, they would show the
contestant which sections were booby traps. The contestant would stand
in front of the set. They would flash a series of lights: each section
of the bridge had a lighted number on the first level. The safe sections
lit up once; the pitfalls lit up twice. The contestant was able to
choose a number of pit passes, the number determined by how many pit
passes they got in the front end game. If the contestant was able to
cross the bridge before the 100 seconds ran out, they won a prize package
worth over $5,000, which was a lot of money back then. (Many episodes
featured cars as the grand prize.)
 
ooh and i used to watch front page challenge on cbc just to see what kind of bow tie pierre burton was wearing... lol

frontpagech.jpg


Front Page Challenge was first born as a summer fill-in show; at the time, it was one of many quiz shows on the air, a genre popular because of the low production costs involved, and Front Page Challenge was in fact named after an American quiz favourite of the time, called The $64,000 Challenge. A half-hour program, Front Page Challenge featured four panelists, usually well-known journalists, who would ask yes-or-no questions in an attempt to correctly identify a mystery challenger connected to a front-page news item, as well as the news item itself. After the panelists had guessed correctly--or been stumped--they would proceed to interview the challenger.

Equal parts quiz show and current affairs panel, Front Page Challenge's hybridization of televisual genres drew in not only audience members attracted by the entertainment value of the quiz show format, but also viewers who were curious about who the week's mystery challengers would be, and eager to hear them interviewed by Front Page Challenge's panel of crack journalists. Long before current affairs programs or all-news channels like CNN or CBC Newsworld began to offer up similar fare, Front Page Challenge provided Canadians with a human look at the newsmakers they read about in their morning papers. Over the years, some of the show's guests included figures as diverse as Indira Gandhi--saying she would never go into politics--Eleanor Roosevelt, hockey player Gordie Howe, Tony Bennett, and Errol Flynn, along with Mary Pickford, a Canadian and one of cinema's first stars. Walter Cronkite even announced his new job as CBS anchor on the program.
 
Shows from my childhood are kinda newer, I guess 'cause I'm a little young (just under 21)... I can remember watching that show pyramid and wondering why my sister found it so fascinating, then it got cancelled before I ever got the chance to really watch it :bawling: BUT!!! I did get to see it on some classic TV show channel about a year ago and i understand the obsession my sister had, only now... Like 15 years later :(....

Hmm... what else, what else...

As soon as I think of something I'll post in here again :) I know I will think of something... Karma for ya for making me thinkg at 3:14 in the morning, just cause.. lol .. ok I'm tired, so shoot me...

YUM
 
Last edited:
classic concentration...

classicco.jpg


Revival of the classic NBC game show where two contestants, one a returning champion, faced a computer-generated board of 25 squares. Game play was the same as before: Each contestant called out a pair of numbers on the board, which contained the names of prizes and WILD and TAKE cards (the latter two explained later). No match passed control to the opponent, but a match gave whatever prize was named or a TAKE marker, revealed two pieces of the rebus (identifying a person, phrase, place, thing, etc.) and allowed him/her a chance to solve the rebus. WILD cards provided an automatic match; revealing two WILD cards in the same turn earned a $500 bonus, while uncovering the third take meant a $1,000 bonus and the opportunity to reveal up to five pieces of the rebus at once. Contestants uncovering a TAKE card (red and green cards, with a color match required) could, upon a correct match, elect to hold onto the marker to wait for their opponent to collect a better prize or to take back a desired prize their opponent had already taken. Only upon correctly solving the rebus does a player actually win what he/she claimed from the board; the loser forfeits all his gifts. The winner played a bonus game that used a 15-square board, with a car used as a grand prize. The model names of eight cars (e.g., FIREBIRD, JUSTY, 323, etc.) appeared on the board, with one of them not having a match. Contestants successfully matching the seven car names within 35 seconds won the last car named and retired the player undefeated; otherwise, an extra 5 seconds was added to the clock each for each subsequent trip to the bonus game (later in the show's run, uncovering a "FIVE BONUS SECONDS" card and winning the game added 5 more seconds to the clock).

classicco2.jpg
 
Top Bottom