Sony's PS3 Drops Linux; Why You Should Care
Interesting read if you didn't see it already
Sony's PS3 Drops Linux; Why You Should Care
I like John Carmack's last comment which makes sense and explains why you don't see that big a difference between graphics and performance of the 360 vs. PS3 because the 360 has dual threaded cores and cache. Also explains the 360's huge library of games since developers can pump them out quick.
"I never liked the Cell architecture. You can get high peak numbers out of it, but software development time matters a lot, and not having caches and virtual memory makes development take a lot longer, especially for the majority of applications that don't fit neatly into the DMA pipeline model."
Interesting read if you didn't see it already
Sony's PS3 Drops Linux; Why You Should Care
I like John Carmack's last comment which makes sense and explains why you don't see that big a difference between graphics and performance of the 360 vs. PS3 because the 360 has dual threaded cores and cache. Also explains the 360's huge library of games since developers can pump them out quick.
"I never liked the Cell architecture. You can get high peak numbers out of it, but software development time matters a lot, and not having caches and virtual memory makes development take a lot longer, especially for the majority of applications that don't fit neatly into the DMA pipeline model."
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