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How far animation has come in videogames

hanselthecaretaker

High End Bro
Platinum
Word,

At lot of it has to do with the ever increasing power of computers.

RENDER limitation is the #1 problem everyone has. And ensures only Hollywood - with millions to invest in 100's of rendering computers - can create "Shreks"

But that is slowly changing. Especially with the new quads.

If the new Xbox comes with a far faster and more powerful processer (and memory) - the quality of games for it will also reflect that.

Also talent and development tools are also maturing. That has a lot to do with it too.

r
 
kind of as a side note, but somewhat related...........I read that the new 9800 from nividia is shit....??? Months back they predicted that this new card would run crysis with everything on full "no sweat". So the kind of graphics we just saw would start to be true "in game" graphics.............ah well.
 
i still rock the NES!!!! i like vintage things. i finally beat "blast master" after 9 years off and on. i was pumped
 
Razorguns said:
Word,

At lot of it has to do with the ever increasing power of computers.

RENDER limitation is the #1 problem everyone has. And ensures only Hollywood - with millions to invest in 100's of rendering computers - can create "Shreks"

But that is slowly changing. Especially with the new quads.

If the new Xbox comes with a far faster and more powerful processer (and memory) - the quality of games for it will also reflect that.

Also talent and development tools are also maturing. That has a lot to do with it too.

r


Microsoft has their own amateur game development segment called XNA I think. Never tried it but it sounds cool, especially if it continues on their next console.
 
redsamurai said:
kind of as a side note, but somewhat related...........I read that the new 9800 from nividia is shit....??? Months back they predicted that this new card would run crysis with everything on full "no sweat". So the kind of graphics we just saw would start to be true "in game" graphics.............ah well.

You're right.
http://www.tomshardware.com/2008/04/01/nvidia_geforce_9800gtx_review/page7.html

Hell, I can almost run Crysis playable on high (no AA though) in 1024x768 with only 2 gigs of DDR2 800, a 2.4 GHz Core 2 Duo chip and an overclocked 512 MB Nvidia 8600 GT. That's the demo version too, which isn't nearly as optimized as the release version. It runs at about 35 fps on medium, although I think the ace in the Crytek2 engine is the shaders setting, so set that at high and everything else to medium and it still looks pretty comparable.

Why people feel the need to play Crysis in 1900x1200 is beyond me, considering there's simply no graphics card or engine yet in existence capable of visually justifying such a high resolution.
 
hanselthecaretaker said:
Microsoft has their own amateur game development segment called XNA I think. Never tried it but it sounds cool, especially if it continues on their next console.

Microsoft DNA.

I do'nt know too much about it - but I've never been a fan of MS development software.

I use Adobe products all day - and love it.

r
 
My motherboard is more ATI-friendly (Crossfire support but not SLI) so I'm getting the 512 MB 3870.
 
What on earth are you talking about?

'render limitation' as it relates to rendering frames has nothing to do with realtime cinematics in video games.

Imagemetric's tools look awesome, facial animation is so time consuming (and looks so bad a lot of the time).

Razorguns said:
Word,

At lot of it has to do with the ever increasing power of computers.

RENDER limitation is the #1 problem everyone has. And ensures only Hollywood - with millions to invest in 100's of rendering computers - can create "Shreks"

But that is slowly changing. Especially with the n
 
Tweakle said:
What on earth are you talking about?

'render limitation' as it relates to rendering frames has nothing to do with realtime cinematics in video games.

Imagemetric's tools look awesome, facial animation is so time consuming (and looks so bad a lot of the time).


render limitation = memory, processor speed, storage. Everything has to be rendered at some point. Realtime or non-realtime.

Have you ever rendered anything in your life sir?

r
 
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