http://en.wikipedia.org/wiki/Emulatorsamoth said:Like, the things they use to emulate old NES games. How do they work? And why are they not able to copy/emulate SNES games? Is this a new technology with tons of potential, or something limited and old?
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jh1 said:Whadda ya mean how do they work?
It's a virtual OS that runs the software designed to run on the original OS / Hardware.
I wasn't aware that SNES wasn't emulated. I would have guessed it was. You sure about this, poncho?


samoth said:Yes, I'm sure. Emulators are only at the point of working for old NES and Sega games. I wasn't sure if the 16-bit systems were beyond the reach, or what have you.
I was just wondering how one went from a chip in a plastic game cartridge to an emulated program playable on a computer.
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FriendlyCanadian said:what drugs are you on Samoth?
I've played N64 games and Snes games on people's emulators... ....

Point well made. About 10-15 years ago, game companies began focusing on eye candy and less on overall gameplay. Its easier to hire programmers to do dynamic lighting and exploding effects on hopped-up specialized video chips than it is for creative people to crank-out new and exciting content.samoth said:http://www.everyvideogame.com/
I remember how popular the NES was back in grade school. It's amazing how far we've come... and how much I hate the proliferation of FPS's and graphic/movie-oriented "RPG's". "OMG, look at how well they animated that cop's head exploding after being shot with an AK-47!" Games totally suck nowadays.
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jh1 said:Where'd you get the silly idea that SNES wasn't ownable... ??

samoth said:Maybe I'm talking about the ability to be emulated into Flash or something. Remember, I don't know much computer mugga wugga, so I'm just questioning what everyone else is saying over on another site.
I know I can buy/rent/steal something that copies games... but I'm talking about a site like I posted, where the games are emulated in an on-screen Flash (or whatever) format.
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jh1 said:Nigga You Crazy.
SNES Emulator, first one that comes up on Google Search:
http://www.zsnes.com/
The bit level of the OS means nothing to emulation. 64bit modern day OS systems can be emulated and are. I am emulating several - including 64bit vista, OSX, etc...

jh1 said:Ah... emulated in flash... no idea how that translation occurs.
You can emulate on you computer, maybe not as easily as flash but with an install...

samoth said:There's not a single game on that site. I think I'm referring to emulating in a different way.
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jh1 said:

jh1 said:

samoth said:Those aren't the original games, broly. They're not even close.
Try to actually follow up on your genius Google links...
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samoth said:So JH1's pretty much confirmed that it can't be done. Anyone know why SNES-level games can't, but NES-level games can?
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jh1 said:Maybe not.
Here is the thing. As I said. ROMs are copyrighted material. You are going to have to go more underground to find all the original ROMs.
Any torrent will have them all.
See this site:
http://www.coolrom.com/roms/snes/
Emulators can be freely distributed because it's not infringement to emulate.

jh1 said:Oh my god. Bro. Name and SNES game and I will get you the ROM for it.
If I could band you for being stupid right now, I would.

jh1 said:That requires a Java or Flash Emulator with all the games ready to go. Not sure if that is out there or not.

I have two NES systems. One is still in the original box, and the other I don't have a box for. I also have about 30 games. I plan to sell them around christmas on ebay. They sold for crazy amounts last year around the holidays.samoth said:http://www.everyvideogame.com/
I remember how popular the NES was back in grade school. It's amazing how far we've come... and how much I hate the proliferation of FPS's and graphic/movie-oriented "RPG's". "OMG, look at how well they animated that cop's head exploding after being shot with an AK-47!" Games totally suck nowadays.
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samoth said:THAT'S what I was wondering. Why wouldn't this technology be at the level of reproducing a 16-bit game?
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crazyjoe said:I have two NES systems. One is still in the original box, and the other I don't have a box for. I also have about 30 games. I plan to sell them around christmas on ebay. They sold for crazy amounts last year around the holidays.

I just asked people I knew if they still had them, and if I could have them or purchase them. They had no clue, and just gave the shit to me hehehe!samoth said:I sold my NES and SNES, with mint boxes (I always keep stuff in primo condition, even the boxes, lol) and a few games like the Final Fantasys, Dragon Warriors, Secret of Mana, Chrono Trigger, etc. all with mint boxes, for around $350 last year. The systems -- and games for that matter -- aren't hard to find, they're just hard to find MIB, you know? I bet I coulda got a lot more if I didn't sell them to a local friend who owns a comic/card/vid shop in my hometown.
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jh1 said:Not sure, I mean Java / Flash have limitations... its meant to be highly transportable, but possibly the screen refresh rates aren't there...
Or maybe nobody wants to put the time in to build it.... who knows... remember these peeps aren't making money by building this, they are just doing it as a project.
Why not just download an installable emulator?

crazyjoe said:I just asked people I knew if they still had them, and if I could have them or purchase them. They had no clue, and just gave the shit to me hehehe!

samoth said:Like, the things they use to emulate old NES games. How do they work? And why are they not able to copy/emulate SNES games? Is this a new technology with tons of potential, or something limited and old?
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Yep, I got it from my buddy who acquired about 10 systems from people the same way. There is even cleaning kits that you can buy online that I have used, and they actually work too. All 30 of those games previously mentioned did not work when I got them. Over time the little metal contacts on the game get shitty and the system does not read them. I first tried some electronic contact cleaner on them, and that did not make a difference. Then I got one of those cleaning kits and they work like new.samoth said:That's a good idea, actually. Lots of people don't realize the money that some of these old games can pull. Especially the old RPGs. I think FFII and III are worth more now than when they were released for $70 new, as long as they are NMIB.
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How do you do that? So would that work on a game like battlefield for the PC then?hanselthecaretaker said:They make different emulators for different systems. Nester is a good one for NES, while ZSNES is good for SNES, MAME32 for arcades, etc.
Just google it and enter old school gaming euphoria. Hook up a PS2 controller through a USB adapter and it's a tough combo to beat for the PC.
jh1 said:Nigga You Crazy.
SNES Emulator, first one that comes up on Google Search:
http://www.zsnes.com/
The bit level of the OS means nothing to emulation. 64bit modern day OS systems can be emulated and are. I am emulating several - including 64bit vista, OSX, etc...
VMWare is a popular choice for doing so, there are others. Including ones to emulate windows and linux on old mainframe hardware to extend the life of the beasts...
Purpose built interfaces are made to scam the code off the old cartridges, or were. Now all the code is almost freely available on the itubes so nobody bothers to build the purose built hardware - but in reality almost everything you need is in the system already. The physical and electrical interface for the cartridge just gets pinned out to a serial or other interface on a computer and you dump the contents and create a standardized file format from it.
Where'd you get the silly idea that SNES wasn't ownable... ??
hanselthecaretaker said:They make different emulators for different systems. Nester is a good one for NES, while ZSNES is good for SNES, MAME32 for arcades, etc.
Just google it and enter old school gaming euphoria. Hook up a PS2 controller through a USB adapter and it's a tough combo to beat for the PC.

crazyjoe said:Yep, I got it from my buddy who acquired about 10 systems from people the same way. There is even cleaning kits that you can buy online that I have used, and they actually work too. All 30 of those games previously mentioned did not work when I got them. Over time the little metal contacts on the game get shitty and the system does not read them. I first tried some electronic contact cleaner on them, and that did not make a difference. Then I got one of those cleaning kits and they work like new.

You can buy new "guts" for the system.samoth said:Another big problem with old RPGs and Adventure games was the save battery dying. This never happened to any of mine, but it seems to be a big problem when purchasing old games. Last I heard, they didn't have a way to fix it or replace the battery, but I wouldn't think it would be that hard.
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crazyjoe said:You can buy new "guts" for the system.

crazyjoe said:How do you do that? So would that work on a game like battlefield for the PC then?
Mouse and Keyboardhanselthecaretaker said:Do you use a controller at all or just mouse and keyboard? If there is an option for gamepad support in the game then you can use a PS2 controller plugged into one of these-
http://cgi.ebay.com/New-PS-PS2-To-P...ryZ41059QQssPageNameZWDVWQQrdZ1QQcmdZViewItem
Better than using a shitty PC gamepad. You could probably get one for an Xbox360 controller too, they probably sell them at Best Buy.
samoth said:Ah, that makes sense. I don't really know anything about emulators. It makes sense that they're different for different systems.
And I've never owned a Playstation. Last system I bought was SNES way back in the day, saving up my allowance.
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samoth said:Another big problem with old RPGs and Adventure games was the save battery dying. This never happened to any of mine, but it seems to be a big problem when purchasing old games. Last I heard, they didn't have a way to fix it or replace the battery, but I wouldn't think it would be that hard.
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hanselthecaretaker said:because, like you said, the cartridge batteries are long burnt out.

GoldenDelicious said:i actually own a bunch of full sized arcade machines running MAME and used ot be nito the emu scene, so i may be able to answer your question, samote
the reason is likely to be simply - resources.
emulation isnt a terriby efficient process - i remember having to spend extra to get a 1000mhz processor with at least 256megs memory in order to run shitty arcade games that originally ran on a 2mhz processor with under a meg of memory
chances are that flash emulation over the web simply isnt viable in terms of processing power and memory, plus or minus the limitation of having really shitty bandwidth between your computer and the sites computer in the case of shared processing when it comes down to emulating 16bit games. or it could be as simple as most flash programs not being written to have 100 meg of memory dedicated to doing something or other.
hope that shed some light
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Speaking as a developer...that would have to be some ENORMOUS server load.....overhead of an OS plus emulation for every connection...GoldenDelicious said:i actually own a bunch of full sized arcade machines running MAME and used ot be nito the emu scene, so i may be able to answer your question, samote
the reason is likely to be simply - resources.
emulation isnt a terriby efficient process - i remember having to spend extra to get a 1000mhz processor with at least 256megs memory in order to run shitty arcade games that originally ran on a 2mhz processor with under a meg of memory
chances are that flash emulation over the web simply isnt viable in terms of processing power and memory, plus or minus the limitation of having really shitty bandwidth between your computer and the sites computer in the case of shared processing when it comes down to emulating 16bit games. or it could be as simple as most flash programs not being written to have 100 meg of memory dedicated to doing something or other.
hope that shed some light
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javaguru said:Speaking as a developer...that would have to be some ENORMOUS server load.....overhead of an OS plus emulation for every connection...![]()
Tell me about it....I started on C64..in the 80's....hanselthecaretaker said:We'll still see it sometime in the future though.

javaguru said:Speaking as a developer...that would have to be some ENORMOUS server load.....overhead of an OS plus emulation for every connection...![]()
I don't doubt it's improved dramatically. However,5% still seems substantial. I've tweaked algorithims for the auto industry to improve processing efficiency by .05%. They're sticklers......jh1 said:Nah Nah Nha...
Emulation on controlled platforms has come a HUGE way...
You ever use VmWare?
Their ESX server on an uber server is one of the most awe inspiring peices of software I have seen in along time.
IBM is doing the same thing on mainframes they are acheiving this with as little as 5% overhead.

javaguru said:I don't doubt it's improved dramatically. However,5% still seems substantial. I've tweaked algorithims for the auto industry to improve processing efficiency by .05%. They're sticklers......![]()
hanselthecaretaker said:We'll still see it sometime in the future though.

samoth said:Okay, now that I'm getting a bit more understanding, what are the possibilities for this kind of thing advancing in the future? Will it ever come to the point that online Flash/whatever emulators will be able to keep up with the most recent video game platforms (PS3, etc)? I mean, is this a potential worry for video game system developers like Sony?
What kind of server load differnce are we talking when comparing a site offering, say, 1,000 old NES 8-bit games in Flash format to one offering 1,000 SNES or other 16-bit games in a Flash-like format?
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The tech is amazing...I was making fun of my best friend because I have more RAM than he had hard drive space in his old ass system....five years old....jh1 said:5% is a small price to pay to take many many many systems that will sit at 20% average load and dump them on a shared virtual server utilizing 90% median of the hardware capacity.
Enormously efficient comparivtively.
With mainframe hardware - fuck that shit was useless - the companies *ONLY* held onto it because it was so expensive when they bought it that in most cases they had not even fully amortized the fucking thing. So basically it is either a huge clunk of useless hardware *OR* load up a virutalization system on it and run windows, linux, etc... utlizing 85% of the systems resources for real activities and 5% for virtualization overhead.
5% is realitive, I suppose.
jh1 said:The problem you're going to have with modern day video games utilizing DirectX technology is the FPS rate required for realistic play can be delivered by light weight apps (Flash / Java) at the resolutions required over the web, etc...
Too much data...

samoth said:Is there the potential to develop, say, Flash++, that could handle such a thing and make it a possibility? Or does that kind of thing jsut fall under a different category or something?
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yep i agree - which is why theyve probably only ported simple stuff onto existing platforms that are going to minimise that ie flashjavaguru said:Speaking as a developer...that would have to be some ENORMOUS server load.....overhead of an OS plus emulation for every connection...![]()
the most recent video games systems usually lean on their hardware heavily, so the answer is that emulation is always going to lag by several generationssamoth said:Okay, now that I'm getting a bit more understanding, what are the possibilities for this kind of thing advancing in the future? Will it ever come to the point that online Flash/whatever emulators will be able to keep up with the most recent video game platforms (PS3, etc)? I mean, is this a potential worry for video game system developers like Sony?
as far as i understand, resource needs would go up exponentially. so, um...lots lolsamoth said:What kind of server load differnce are we talking when comparing a site offering, say, 1,000 old NES 8-bit games in Flash format to one offering 1,000 SNES or other 16-bit games in a Flash-like format?
samoth said:Okay, now that I'm getting a bit more understanding, what are the possibilities for this kind of thing advancing in the future? Will it ever come to the point that online Flash/whatever emulators will be able to keep up with the most recent video game platforms (PS3, etc)? I mean, is this a potential worry for video game system developers like Sony?
What kind of server load differnce are we talking when comparing a site offering, say, 1,000 old NES 8-bit games in Flash format to one offering 1,000 SNES or other 16-bit games in a Flash-like format?
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