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First big review for RAGE

hanselthecaretaker

High End Bro
Platinum
Rage Review - Xbox 360 Review at IGN

To be honest I'm not surprised at the score. id's been known for (and previously been largely able to get away with) its strong focus on tech so much that the rest of the game feels kinda flat by comparison. Standards aren't getting any lower either when story and progression are integral parts of a game this big. They need to hire some people who can put together a good campaign and they'd be set.

Surprised to hear it's only 10-12 hours long. For a game that seems like it'd be huge that kinda makes it seem like it could've just as easily been a linear corridor shooter.
 
looks pretty good. But the game im getting next tuesday is Forza 4 the 3rd one blew my mind it was awesome.. I like car and shoot em' up games :)
 
So it looks like the much vaunted "megatexture" tech in RAGE is turning out to be more "meh" than "mega".


RAGE Suffering on PC; AMD Releases Optimized Driver
10:00 PM - October 4, 2011 by Kevin Parrish -
source: Destructoid


PC gamers are outraged over the technical issues surrounding the just-released RAGE shooter.


id Software's first original IP since the launch of Quake back in 1996, RAGE, officially hit stores shelves as of early Tuesday morning/ late Monday night at the stroke of midnight. John Carmack (CTO), Tim Willits (Creative Director), Matt Hooper (Design Director) and many other key members of the RAGE team even camped out at the Gamestop store in Mesquite, TX to sign the game boxes of numerous giddy fans.

But not even 12 hours later, PC gamers are already lashing out (Steam, NeoGAF), calling RAGE a "broken mess." The biggest complaints describe intense screen-tearing, poor texture loading and numerous other glitches. Most of the problems reportedly revolve around AMD customers, but Nvidia patrons are also having their fair share of issues as well. Even Alec Meer from Rock, Paper, Shotgun says that he's seeing quite a few technical problems on his PC to the point where he isn't even sure he can keep playing.

"Sounds like I’m not alone either," he writes. "The ‘megatextures’ streaming texture system is horribly noticeable. If I spin to camera to look 90 or 180 or more degrees in the other direction, for a split second half the world is blurry and featureless, before the impressively detailed textures pop into sight. It’s really, really distracting, I must say."

Naturally the first thing out of id Software's mouth early Tuesday morning was to make sure the GPU drivers are up to date. Apparently that's the default damage control statement even though most of us have enough intelligence to install the latest drivers when they're released (unless you're on a laptop and installing drivers directly from AMD or Nvidia screws up the entire system, forcing you to wait on the OEM to maybe perhaps someday update their OEM drivers -end rant).

"Everyone, make sure you have latest Nvidia/Ati drivers to play Rage!" John Carmack commands on Twitter.

On the AMD front, the company has actually launched a new, off-schedule graphics driver called the "Catalyst Rage Performance Driver." This release supports Radeon HD 6000 and HD 5000 series cards and is supposed to bring "significant performance gains for single GPU configurations." Unfortunately, this driver is only for Windows 7 users, and there are reports that it hasn't resolved any of the current issues. So far Nvidia hasn't released an optimized driver for its GPUs, but stay tuned.

Despite the issues, the game seems to be doing reasonably well with the critics, receiving an 82 average across all three platforms. "This latest game delivers a huge, exhilarating and gratifying adventure - but a few technical glitches and missing multiplayer modes prevent it from being a perfect pick," reports USA Today.

Seen below is actual footage uploaded to YouTube by a Steam forum member. It shows slow texture loading as he looks left and right. "This is just plain ridiculous," KnaveSkye writes. "I don’t have a beast of a machine, but I can run most games at near maximum settings with a decent frame rate. The fact this game gives you almost no options for graphics makes this kind of performance pretty unacceptable."

Unlike previous games released by id Software, RAGE doesn't offer options to tweak the game's graphics. Instead, the engine reportedly benchmarks and tweaks "invisible settings" to suit the hardware and overall performance. Users can only tweak the resolution, anti-aliasing and gamma.

RAGE Suffering on PC; AMD Releases Optimized Driver

How it looks now-
Rage Texture Popping - YouTube

How it's supposed to look-
RAGE Launch Video! - YouTube

I'm sure it will be patched up enough to be playable but surprised id would release something that performs this badly, especially after 6 years of development.
 
the texture popping issue alone is soooo disappointing, but if you wait awhile they'll fix it. I'm more disappointed by the 10-12 hour campaign length..seriously? that's gears of war short, utterly unacceptable for a 1000000 gig install. Ahh well, Deus ex looks sick, might have to get that one at the end of the semester.
 
RAGE is a 5 credit hour course in cybercollege.

Just sayin'
 
This is just sad.


Damn id. Please go back to your PC roots for Doom 4. Please.

I had high hopes for rage being a continuous franchise on the PC, guess not. Id is gonna learn something here, console kiddies will not gobble this up like a COD or Halo game, they just aren't. They'll make a decent amount of change on console sales but it's the PC where they were going to make thier killing. Carmack is an asshole for this. They've been hyping this game for over a year now and for it to be so basically flawed is almost like it was deliberate. How the game runs like shit on an i7 with a 580, are you shittin me?

edit: omg i just saw it was two 580's....wtf?
 
I had high hopes for rage being a continuous franchise on the PC, guess not. Id is gonna learn something here, console kiddies will not gobble this up like a COD or Halo game, they just aren't. They'll make a decent amount of change on console sales but it's the PC where they were going to make thier killing. Carmack is an asshole for this. They've been hyping this game for over a year now and for it to be so basically flawed is almost like it was deliberate. How the game runs like shit on an i7 with a 580, are you shittin me?

edit: omg i just saw it was two 580's....wtf?


Yeah, it basically reinforces the notion that console and PC development should be completely independent. Carmack explained at Quakecon how PC's performance problems are due to more overhead from hardware vendors but Doom 3 never performed this badly, and things are quite a bit more standardized now than last generation.

It's like a double-edged sword; the PC side can learn a few things about standardization by seeing how the console side works, but at the same time the two should never mix.
 
Yeah, it basically reinforces the notion that console and PC development should be completely independent. Carmack explained at Quakecon how PC's performance problems are due to more overhead from hardware vendors but Doom 3 never performed this badly, and things are quite a bit more standardized now than last generation.

It's like a double-edged sword; the PC side can learn a few things about standardization by seeing how the console side works, but at the same time the two should never mix.


I'm still at a complete loss as to how they missed the texture loading. Maybe i'm noobish but i would assume if you're making a game for the PC, 360 and ps3...you actually have a working product of each one to test the game on. Obviously they have 2 out of 3, I just don't get how you don't load up the game on a PC and give it a spin before you let a product out the door you're hoping people spend $60 on. I mean one test is all it would have taken. How do you not do that?
 
I'm still at a complete loss as to how they missed the texture loading. Maybe i'm noobish but i would assume if you're making a game for the PC, 360 and ps3...you actually have a working product of each one to test the game on. Obviously they have 2 out of 3, I just don't get how you don't load up the game on a PC and give it a spin before you let a product out the door you're hoping people spend $60 on. I mean one test is all it would have taken. How do you not do that?

Maybe Bethesda had something to do with "forcing" it out the door, and then they figured we'll just patch it.
 
Maybe Bethesda had something to do with "forcing" it out the door, and then they figured we'll just patch it.


so was it Id or Bethesda who made the game? In any case a 10 hour campaign is bullshit, that's gears of war length. For a 25gig install, 10 hours, really? And my friends always wonder why as soon as I get a game I bounce it to it's highest difficulty settings from the get go, cause I know games now adays take a couple hours to beat if they're on normal.
 
I thought this game was supposed to be open world, can do whatever explore whatever? not so, very linear game.

And for such a short game a 25 gig install is nuts, especially there are still quite a few load times,
 
I thought this game was supposed to be open world, can do whatever explore whatever? not so, very linear game.

And for such a short game a 25 gig install is nuts, especially there are still quite a few load times,

that's insane to have any load time whatsoever with that kind of an install. Man, what a fraud this game turned out to be.
 
so was it Id or Bethesda who made the game? In any case a 10 hour campaign is bullshit, that's gears of war length. For a 25gig install, 10 hours, really? And my friends always wonder why as soon as I get a game I bounce it to it's highest difficulty settings from the get go, cause I know games now adays take a couple hours to beat if they're on normal.

id still made it but Bethesda is there publisher now. Sometimes I think Carmack goes too deep in the tech end for the game's own good. All that massive install was for was his "megatexture" system, which obviously didn't quite turn out like they wanted I'm sure. They had to expect there to be issues compressing something 120GB large down to 25GB.

Now they have two solutions for PC. Patch the compressed version to hell and back or release the uncompressed version and have people upgrade or clear out some "extra" space lol.
 
id still made it but Bethesda is there publisher now. Sometimes I think Carmack goes too deep in the tech end for the game's own good. All that massive install was for was his "megatexture" system, which obviously didn't quite turn out like they wanted I'm sure. They had to expect there to be issues compressing something 120GB large down to 25GB.

Now they have two solutions for PC. Patch the compressed version to hell and back or release the uncompressed version and have people upgrade or clear out some "extra" space lol.


don't even bother if the game is 10 hours long
 
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