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Did/do you love Quake? Then you'll love this (nerds only plz)

Actually, as I recall, back then they had things called BOTs that basically auto aimed and did everything for you, all you had to do was the movement and shoot. Hence the reason punkbuster became what it was. Guarantee that was a BOT.

I remember Quake II bots. The player could move freely, but the bot would auto-aim and shoot.

Usually you could observe a match from the bot's view and watch the hack spin the player wildly. It was possible to narrow the auto-aim's angle but you could still see the twitches if you looked closely.
 
BOTs are typically AI controlled oponnents, but there might've been a hack of some sort to cheat. Anyways cheater servers are usually abandoned once people find out what's going on.

What's ironic is how people always say PC gaming is dying, yet even for games generally geared towards console there is still more activity on the PC version-

PC gamers are winning the Battlefield: Bad Company 2 Vietnam platform war | PC Gamer

Sure, Gamestop and Best Buy may scoff at carrying PC games anymore but with Steam and D2D most people don't care.

I know what wiki says about bots, but I'm pretty sure that's what we called them in game too. Punkbuster was born for a reason and it was deathmatch games were there was always one guy that looked like that video.
 
I know what wiki says about bots, but I'm pretty sure that's what we called them in game too. Punkbuster was born for a reason and it was deathmatch games were there was always one guy that looked like that video.

I haven't found anything about this speed run being bot assisted or anything though, so other than the fact that the best run from each level was edited into one video it seems legit. Multiplayer is a different story like you said, where bots could be exploited as cheats. Meh what fun is that.

Here's a detailed article on it

That's the thing about PC gaming; with no regulation it can very easily turn into a cluster fuck of variables and frustration. No wonder consoles are increasingly popular.
 
I know what wiki says about bots, but I'm pretty sure that's what we called them in game too. Punkbuster was born for a reason and it was deathmatch games were there was always one guy that looked like that video.
AA Bot for sure. Tons of 90's games (FPS or not) had botting. Diablo2 did/still does have bots for Chaos/Baal runs. I only watched the first two levels, but there is no way that isn't auto aim.
 
Here's a couple I found:

UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats


Auto-shoot, bunny hop, wallhack and more:
UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats

Here's a whole list for each version:
UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats

I'm with you Hansel, what fun is all the hacking; it wasn't. I hated in death-match the second I would spawn I would just explode.

If that video is real, its impressive. My guess is its an auto-shoot bot that the moment something moves in its cross-hairs, it fires. He never changed from the shotgun the whole time I don't think (haven't rewatched it)
 
PC will always be far superior for fps games. It's a shame developers build a game around consoles first and make shitty ports to the PC, but I understand the reasons for it. Still, it is unbelievably absurd that Modern Warfare 2 didn't even have dedicated servers for the PC. The first PC shooter I played online was Delta Force II in 1999 and that game had dedicated servers. I played MOHAA religiously from 2002 to 2005 and that game had support for dedicated servers and up to 32 players.

In 2006, Red Orchestra was sold as a stand alone game. That game had support up to 64 players, varied maps, huge tank battles, hectic artillery, and very satisfying gunplay. The second game is coming out in a few months and it will probably be one of the few fps games coming out this year that is PC only.

If developers wouldn't have forsaken PC, fps games would be generations ahead of where they are today. Essentially, gameplay has not changed in at least 5 years, when Battlefield 2 was released. Uncoincidentally, that was one of the last mainstream PC only games to be developed. If developers would have stuck with PC first, there's no telling where fps games would he today. I look at games like WWII Online and imagine that's what fps games could be like today if a major publisher would fund a good development team. That game has the vision, but just no money at all to make a good infantry and tank combat system. I really hope RO2 does well financially, as they expect it to, because they could really get close to making something similar to WWII Online if they could just get the cash (they are indy and have no publisher). I really think if an fps game with the gunplay of RO and the vision of WWII Online came out, it would get the fps genre out of the developmental dark ages it is in right now.
 
Here's a couple I found:

UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats


Auto-shoot, bunny hop, wallhack and more:
UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats

Here's a whole list for each version:
UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats

I'm with you Hansel, what fun is all the hacking; it wasn't. I hated in death-match the second I would spawn I would just explode.

If that video is real, its impressive. My guess is its an auto-shoot bot that the moment something moves in its cross-hairs, it fires. He never changed from the shotgun the whole time I don't think (haven't rewatched it)


He does change weapons, lots of rockets and some MG but yeah it seems almost too good to be legit. But haven't found any evidence of it not being either. It is a single player run done by a few diehard fans.

Incredible speed run beats Quake in 48 minutes | PC Gamer

Some of the comments are interesting.
 
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