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Violent Video Games

  • Thread starter Thread starter DUSTY
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DUSTY

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BASED ON A STUDY OF 600 YOUNG VIDEO-GAME PLAYERS, RESEARCHER BRENT STAFFORD, OF SIMON FRASER UNIVERSITY IN BRITISH COLUMBIA, CANADA, WARNS THAT MANY GAMES "ARE TRAINING OUR KIDS TO CELEBRATE VIOLENCE". MACLEAN'S MAGAZINE REPORTS: "SOME HARD-CORE PLAYERS WHO PREFER THE MOST VIOLENT AND REALISTIC GAMES 'KILL' AS MANY AS 1,000 'AVATARS' ( ON-SCREEN CHARACTERS) IN A SINGLE NIGHT, OFTEN IN SCENES OF GORY REALISM. "THE RESEARCH DOCUMENTED THE EXTENT TO WHICH VIOLENT VIDEO GAMES ARE DESIGNED TO APPEAL TO A PLAYER'S EMOTIONS AND TO "ENGULF YOUNG MINDS IN WORLDS THAT DESENSITIZE THEM TO VIOLENCE, EVEN KILLING." THE VIDEO-GAME INDUSTRY, AT $17 BILLION A YEAR, IS "BIGGER THAN FILM AND TELEVISION COMBINED". STAFFORD URGES PARENTS TO KNOW WHAT GAMES THEIR CHILDREN ARE PLAYING AND TO BE ALERT TO ANY TENDENCY TOWARDS COMPULSION.
 
DUSTY said:
BASED ON A STUDY OF 600 YOUNG VIDEO-GAME PLAYERS, RESEARCHER BRENT STAFFORD, OF SIMON FRASER UNIVERSITY IN BRITISH COLUMBIA, CANADA, WARNS THAT MANY GAMES "ARE TRAINING OUR KIDS TO CELEBRATE VIOLENCE". MACLEAN'S MAGAZINE REPORTS: "SOME HARD-CORE PLAYERS WHO PREFER THE MOST VIOLENT AND REALISTIC GAMES 'KILL' AS MANY AS 1,000 'AVATARS' ( ON-SCREEN CHARACTERS) IN A SINGLE NIGHT, OFTEN IN SCENES OF GORY REALISM. "THE RESEARCH DOCUMENTED THE EXTENT TO WHICH VIOLENT VIDEO GAMES ARE DESIGNED TO APPEAL TO A PLAYER'S EMOTIONS AND TO "ENGULF YOUNG MINDS IN WORLDS THAT DESENSITIZE THEM TO VIOLENCE, EVEN KILLING." THE VIDEO-GAME INDUSTRY, AT $17 BILLION A YEAR, IS "BIGGER THAN FILM AND TELEVISION COMBINED". STAFFORD URGES PARENTS TO KNOW WHAT GAMES THEIR CHILDREN ARE PLAYING AND TO BE ALERT TO ANY TENDENCY TOWARDS COMPULSION.


You're an idiot.
 
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