paulos what don't you like about the demo?
here's my impression...i posted this on another board
well i'll say that it definitely doesn't feel at all like old UT.
i love the detail of the maps. on citadel, the blocks on the walls inside the base are really cool looking. i find myself staring at them too much while i run by and end up dying because of it. the flag is pretty nice looking also. i don't quite get the silly face on the flags, but whatever.
yes the taunts are retarded(not the actual taunts themselves, but just the player's voice that we are limited to right now is bad), you can't see who's doing them, and the chat box needs to be back in the upper left hand corner.
i think we all agree that the announcer needs to be given a ball gag or have an apple shoved in his mouf. i do not like the new announcement of double kills, multis, etc, as well as the sprees. the deep, commanding voice of the original UT was much better. in original ut, when you get a double kill and it's announced, you feel like HELL YEAH, BLAM WHAT'S UP NOW. now it's like...well, okay i just did a double kill...great. i miss the old announcer's voice. now it sounds like ridge racer.
the overall feel of instagib is very different. when i kill someone, it's hard to explain, but i never feel like i hit the guy as directly as i do in original ut. half the time it's like, wow i guess i hit him...mmmkay. people say it plays much more like quake 3, and i never played q3 so i don't know if that's a good comparison. i do enjoy the double jump, especially doing it in mid dodge and you can cover a lot more distance. my dodge craps out constantly and i have to double jump to get it back.
overall it's pretty cool. i'll definitely play it for the eye candy, but i wish it had the same feel of original ut.