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NoDaddyNo, I got a Q for ya

Paulo

New member
Have you ever played Darwin's Pond? IF so, have you run across anything better. Cause it is kinda outdated.
 
Never played it. Don't know if there is newer/better stuff out there.

I have a list of things I'd like to program were I not so busy and one of them is a screen saver that is a 3D scene of the game of life. Male and female characters from a 3/4 view. If the male and female members touch, then depending on certain traits, they have sex and make a new male/female that is a random combination of their traits.
If a male and a male touch, then they fight and either do damage to traits or one dies.

I haven't figured out what to do yet if a female and female meet.

Also haven't accounted for homosexual behavior.

Would like to use something like the Max Payne engine, but there is no way I could afford it.

If my company takes off to the point where I will be working at home for myself come next May, then I will definitely be programming pu a storm all of my ideas.
Otherwise, they will just keep getting added to the list.

I have a Scrabble idea as well that generates statistical color charts of games that it has played against itself.

Also an idea about optimal flow of humans through architecture - basically fluid dynamics to determine the efficiency of various architectual designs and/or the influence of furniture.
For instance, if one part of the room, with a certain configuration, at what point would people get clogged up and die in a fire - that sort of thing - graphically worked out in real time.
That one is a lot easier because it doesn't have to be amazing looking - can use the free Quake engine or something.

Tons of things.

The life games like what that Darwin thing looks like are fun, but they are more fun to program than they are to use (IMO).
 
Well, Darwin Pond is a life simulator that works on the simpler form of living organisms. like bacterial level. It is basically a petri dish full of little flailing creatures and you regulate thier behovior and evolution by changing the amount of food and the distance of such. So, theoretically, you can create a bunch of fat stupid breeders, or some more intelligent hunter/gatherer organisms.
 
I would really like to see some the stuff you made. and the code if you are willing.

I could learn a lot and you could feel partially redeemed for taking advantage of helpless quadrapeligics.

I wonder if you could use the game console to write a program?


Paulo
 
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Paulo said:
I would really like to see some the stuff you made. and the code if you are willing.

I could learn a lot and you could feel partially redeemed for taking advantage of helpless quadrapeligics.

I wonder if you could use the game console to write a program?

If you want to see code, there is an open source world out there that is fantastic. www.sourceforge.com is a pretty good repository for just about any kind of program.

There is no way I can show any of my financial analysis code, but the other stuff maybe I guess.

What game console for what program? The Darwin one? Unless they have some sort of scripting language, or a plugin sdk, probably not.
Hell, you could write a lot of that in JavaScript as a DHTML web page right on your machine - that would work.
 
No, I am speaking of the game consoles like you can pull up in Max Payne, etc. I know you can alter lots of other variables, so maybe you could get the engine to do some work for you. But I don't know shit about game programming or engines, so I could be completely off base.

And, no, I wasn't asking for the code to your meal-ticket programs. Just some of the experimental or fun stuff you have made.

It's not a big deal either way. Just if you feel like sharing.

Have you read Pinker's new book yet? I haven't but I heard you talking about it somewhere.



Out.
 
chess

course, that game sucks since most of the population arent smart enough to give me a hard time on it
 
DepressiveJuice said:
chess

course, that game sucks since most of the population arent smart enough to give me a hard time on it




chess is a classic.......never will go out of style.....just the meat heads i hang out with cant figure how to play it :rolleyes:
 
Paulo said:
No, I am speaking of the game consoles like you can pull up in Max Payne, etc. I know you can alter lots of other variables, so maybe you could get the engine to do some work for you. But I don't know shit about game programming or engines, so I could be completely off base.

And, no, I wasn't asking for the code to your meal-ticket programs. Just some of the experimental or fun stuff you have made.

It's not a big deal either way. Just if you feel like sharing.

Have you read Pinker's new book yet? I haven't but I heard you talking about it somewhere.



Out.
 
Chess gets fun if you can visualize the shapes that the pieces can move in on the board. Then you can move those shapes around in your mental picture of the board and follow the patterns multiple moves ahead.
The problem is that it soon becomes a matter of memorizing a series of shape moves that are good to follow other types of shape moves.
It is less strategy at that point and more just who has memorized the shapes better.

As for Pinker's new book - do you mean The Blank Slate: The Modern Denial of Human Nature"?
If so, then yes. My fiancee had to read it for one of her classes and I read it when I saw it on our shelf.
He is a smart guy.
 
So, is the console Idea I proposed fucking retarded? I am beginning to think so, but I could be wrong. Either way, it shows what I know about coding.

Yes, The Blank Slate is what I am referring to. I am planning on getting it soon.

I don't really like chess. It just doesn't do much for me. I would rather go outside and blow stuff up. Much more stimulating.
 
You are right that game engines can save you work on physics and depending on the engine it might even save you the work on the motion kinematics if they have any preloaded stuff.

But generally you need to actually have control of the source - the console is just a way of changing existing variables in the existing system.
 
Right, good explanation. thanks.

I found this game that had some pretty interesting Neural Network ability. But the game is full of bugs so I got aggrivated with it. You could 'train' something called an "Evolutive Human Emulator" or something like that. But as I say, it had promise, but was so buggy I almost set fire to it out of frustration.

I will be searching around sourceforge for some goodies. Maybe I can piece something together.

So, you gonna send me some stuff? If so, I can PM my email addy to you.
 
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